Legends Football League Rules:
Broadcasting (TV & Internet) Contracts:
- TSN (Canada)
- CBS Sports Network (US)
- ESPN3 (Both US & Canada)
- FUSE, YouTube (WorldWide)
- An indoor padded surface 85' (26 m) wide and 50 yards (46 m) long with 8-yard (7.3 m) endzones.
- All LFL team training camps open 28 days prior to the first regular season game of the season; a camp solely devoted to first year players is allowed the 3 days before the main camp opens.
- The pre-season exhibition schedule is two weeks long with each team playing one scrimmage against each other.
- The regular-season is a 13-week schedule during which each team plays 12 games and has 1 bye week.
- The season currently starts during the second week of April and runs weekly to late August.
- At the end of each regular season, the top 4 teams from each conference (the division winners & 2 wild card teams) play in the LFL playoffs, an 8-team single-elimination tournament that culminates with the championship game, known as the LFLBowl.
- The LFLBowl is played at the site of the higher-seeded team.
- Bonus Points System:
1) 4 points for winning a game
2) 2 points for drawing a game
3) 0 points for losing a game
4) 1 bonus point for losing by 8 points (or fewer) or in overtime.
5) 1 bonus point for scoring 4 touchdowns (or more)
- The official football is the same size and weight as the National Football League (NFL) ball.
- The home team shall have 36 new balls (with two ball bags) available for testing with a pressure gauge by the Line Judge one hour before the start time of the game. The home team will furnish an air pump, and all balls shall remain with the Referee in the officials’ locker room. Before the start of each half, the Umpire will carry 8 balls onto the field and present them to the ball persons. It is the responsibility of the home team to furnish playable balls at all times by attendants from either side of the playing field.
- Uniforms consist of shoulder pads, elbow pads, knee pads, performance wear, and ice hockey-style helmets with clear plastic visors in lieu of face masks.
- No player shall wear any headgear or other equipment or any part of a uniform, which the Referee considers confusing to the opposing team due to the similarity in color to that of the ball. No substance may be applied to the ball or any player’s hands.
- Seven (7) players on the field; 20-man roster; 14-man active roster.
- Free substitution is allowed, but some players play both ways either by choice or to step in because of injury.
- All AFL players will make US$830 or CAN$932 per game (US$14,940 or CAN$16,780 per season).
- Substitutes are prohibited to enter the game while the ball is in play. A player must return to the bench area when exiting the field. He can only return to his own bench area, not into an opponent’s bench area.
- Each team must designate a team captain or captains. Only those players designated to represent the team as a team captain may communicate with officials.
- The standard offensive formation features 1 quarterback, 1 running backs, 1 center, 1 guard, 1 tight end, and 2 wide receivers.
- The standard defensive formation features 2 defensive linewomen, 1 linebacker, 2 cornerbacks, and 2 safeties (strong safety and free safety).
- Four 10 minute quarters with 2-minute breaks in between the 1st/2nd and the 3rd/4th quarters and a 15-minute halftime.
- There will be 35 seconds between scrimmage plays. Exception: After administrative stoppages such as change of possession, measurements, penalties, timeouts and injury timeouts, the play clock is set at 25 seconds.
- The clock stops for out-of-bounds plays or incomplete passes only in the last minute of each half or overtime or when the referee deems it necessary for penalties, injuries or timeouts.
- Each team is allowed three (3) 60-second time-outs per half. Any player or Coach may request a time out. Incoming substitutes may also request a time out.
- There is a mandatory play stoppage with 3 minutes remaining in each half; the clock stops if the team with the lead has the ball and fails to advance the ball past the line of scrimmage; this discourages teams with the lead from "taking a knee" (i.e., having the quarterback kneel shortly after taking the snap from center) near the end of a game.
- The clock also stops for any change in possession, until the ball is marked ready for play; for example, aside from in a half's final minute, time continues to run down after a touchdown, but stops after an extra point or two-point conversion attempt.
- Four (4) downs are allowed to advance the ball ten (10) yards for a first down, or to score;
- Passing rules in the LFL are the same as outdoor NCAA football in which receivers must have one foot inbounds.
- There are no field goals; All teams are given the option to punt if within their own 10 yard line.
- On a convert attempt after a touchdown, the defending team may return a missed kick convert to the kicking team's end zone for 1 point, or if the convert was a rush or pass play may return a fumble or interception for 2 points.
- Six (6) points for a touchdown.
- One (1) point for a successful run or pass at the 1-yd line after a touchdown, or two (2) points for a successful run or pass at the 3-yd line after a touchdown
- Two (2) points for a safety.
- One (1) point for a single if a defense forces an interception, recovers a fumble, or forces a turnover on downs; If the turnover results in a touchdown on the same play (e.g. a pick-six), an additional point is added for a total of eight points.
- "Mercy" Rule = if a teams has at least a 45-point lead at the start of the fourth quarter, the game is automatically called as a win for the team with the lead.
- Kickoffs are from the goal line. Kickers may use a one-inch tee.
- All kicks must be made by either place kick or drop kick; punting is prohibited.
- The receiving team may field any kick that rebounds off the net and/or lands in the field of play. The Kicking team may not cross the Receiving team’s 5-yard line until the ball touches the turf or touches a receiver inside the 5-yard line.
- Any kickoff untouched that goes out of bounds or hits an overhead structure (i.e. scoreboard) will be placed at the 20-yard line or the place where it went out of bounds, whichever is more advantageous to the receiving team. If a kickoff goes beyond the end zone and stays in bounds (such as kicking it into the field goal "slack net" or if the ball goes under the net), the ball will come out to the 5-yard line.
- The touchback is not automatic; players must attempt to advance the ball out of their own end zone if it is caught there. The same is true if a missed field goal attempt goes beyond the end zone and under the net.
- If the ball is interfered within any area between and under the net frames, including the catch net, the ball will be placed at the 5-yard line.
- If a fan interferes with a kick that leaves the field that is ruled playable, the ball will belong to the Receiving team at its 20-yard line, or at the spot of interference if such interference occurs before the 20-yard line.
- If the receiving player chooses not to take the ball out of the endzone (takes a knee) or is tackled in the endzone, the ball is placed on the 5-yard line and the kicking team is awarded 1 point.
- Any field goal or extra point attempted by drop kick is worth one additional point (thus 4 points for a drop-kicked field goal or two for drop-kicked conversion). (Drop kicks are extremely rare in actual play.)
- Overtime periods are 5 minutes during the regular season and the playoffs (teams get 1 timeout per OT period). In the first overtime each team gets one possession to score.
- Whoever is ahead after one possession wins. If the teams are tied after each has had a possession, whoever scores next wins.
- If a game is still tied after 5 minutes, a new period will begin and play continues in true sudden death thereafter.
- The following five officials will make up the officiating crew for all League games: the Referee, the Umpire, two sideline officials designated as the Head Linesman and the Line Judge, and a Back Judge.
- Only three (3) members of the chain crew will be allowed on the field. All chain crew members must move off the playing area to the End Zone on each play.
- Officials from the home team will select members of the chain crew. Chain crew members will preferably be high school or college football officials. Members of the chain crew must be uniformly identifiable as specified by the AFL Senior Director of Football Operations. During the game, the chain crew is under the direct authority of the game officials and specifically the Linesman. The chain crew will report to game officials 60 minutes prior to kickoff.
- Due to television considerations, the chains will remain on the same sideline throughout the entire game.
- There will be a bench area for both teams behind the Sideline Barrier. Access will normally be through a locking gate or door in the barrier. Team players and coaching staff will remain in this bench area. Team benches should be located on opposite sides of the playing field, unless approved, in writing, by the AFL Senior Director of Football Operations. Only team-appareled persons may be in the team box. Box personnel must remain on ground level to clear the view for fans. No lifts may be built or added to bench areas.
- Offensive signal caller allowed on Field for Offense, he may move to the opposite side of the field for this action. This person should remain at least 5-yard behind the Offense and within two yards of the side-walls.
- One Defensive signal caller allowed on field for Defense, he may move to the opposite side of the field for this action. This person should remain at least 5-yards behind the Offense and within 2-yards of the side -walls. Coaches for each team may be on the same side of the field when calling plays, but if there are issues, the visiting team coach will move to alternate side of field.
- No other coach is allowed on the playing field, except on time outs. Coaches must remain outside the numbers during time outs and players report to coaches.